Friday, November 2, 2007

The Rules of Chess - A Basic Guide to Understanding the Game

The Board

Chess is played on a chequered board containing 64 squares.

The foursquares of the board every other in colour and are termed light, and dark squares.

These foursquares are arranged into rows and columns.

Rows are called ranks and are numbered from 1 - 8

Columns are called data data files and are labeled from A - H

Pieces are put up in lines which are parallel to the files, and perpendicular to the ranks of the board.

The Pieces

Pieces are divided into two sets which are generally called achromatic and black, despite what the colours of the pieces actually are. Each participant starts with 16 pieces. Those pieces are...

1 King: Arguably the most of import piece on the board, the point of the game is to seek and capture your opponent's king. The male monarch can travel in any manner One space.

1 Queen: A powerful piece the queen can travel in a consecutive line in any direction, as far as the participant wants, as long as another piece doesn't acquire in the way.

2 Bishops: The bishop can travel diagonally in any direction, as far as the participant wants, as long as another piece doesn't acquire in the way,

2 Knights: A Knight can travel two foursquares forward and one measure to the right or left. This move can be done in any direction, as long as the same amount of distance is covered in the same way. The knight can also do his travel over other pieces.

2 Rooks: The Castle can move in a consecutive line in any direction, as far as the participant wants, as long as another piece doesn't acquire in the way.

8 Pawns: Pawns are the anchor of a cheat army. In general they can only travel forward and can only travel one space at a time. However, on their first move they can travel forward two spaces. Also, the lone manner for a pawn to capture an enemy, is to travel diagonally to take them. The board is positioned so that the closest foursquare to each participant on their far right is light colored.

The row closest to each participant incorporates the non pawn pieces. If you are the achromatic team, the pieces are put up from left to right as rook, knight, bishop, queen, king, bishops, knight, rook. If you are the achromatic squad the pieces are put up from left to right as rook, knight, bishop, king, queen, bishop, knight rook. The two regular armies should be mirror mental images of one another. Each queen should stand up on a square of its ain color.

Game Play

The participant who is designated to be achromatic brands the first move. Pieces are moved either to an unoccupied foursquare or to a square with an opponent's piece on it. Each participant can travel one piece on each turn, and turns are alternated. When your piece moves onto an oppositions piece, their piece is said to be captured, and is taken out of play.

En passant is a move done by two opponent pawns, in which one pawn can capture the other, under particular conditions, without moving to his square. Casteling is a move in which both the male monarch and the castle move during the same turn, to a predefined position, under particular circumstances.

If during drama a pawn attains the other end of the board, they are promoted, and can be exchanged for an other of any piece the participant desires except the king. The physical object of the game is to capture your opponent's king.

When a participant manoeuvres their pieces such as that on their adjacent move they can capture the opponent's king, the opposition is said to be in check. When a participant is in check, they have got to travel their pieces in such as as a manner that they acquire out of bank bank bank check before the adjacent move.

If it is not possible to travel their pieces in such a manner that they acquire out of check before the oppositions next move, the participant is said to be in checkmate, and loses. Not all games are ended by putting a participant in checkmate. A participant can resign, or if it seams impossible to accomplish checkmate, a game may stop in a draw. If it is a timed game a participant can also lose by running out of time.

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